Fix setting of state within touchscreen events.
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0da51499fe
commit
50567d401b
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+8
-4
@@ -604,6 +604,9 @@ Guacamole.Mouse.Touchscreen = function(element) {
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e.stopPropagation();
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e.stopPropagation();
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e.preventDefault();
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e.preventDefault();
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// Release button
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guac_touchscreen.currentState.left = false;
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// Fire release event when the last touch is released, if event defined
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// Fire release event when the last touch is released, if event defined
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if (e.touches.length == 0 && guac_touchscreen.onmouseup)
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if (e.touches.length == 0 && guac_touchscreen.onmouseup)
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guac_touchscreen.onmouseup(guac_touchscreen.currentState);
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guac_touchscreen.onmouseup(guac_touchscreen.currentState);
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@@ -619,8 +622,9 @@ Guacamole.Mouse.Touchscreen = function(element) {
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var touch = e.touches[0];
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var touch = e.touches[0];
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// Update state
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// Update state
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guac_touchscreen.currentstate.x = touch.clientX;
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guac_touchscreen.currentState.left = true;
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guac_touchscreen.currentstate.y = touch.clientY;
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guac_touchscreen.currentState.x = touch.clientX;
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guac_touchscreen.currentState.y = touch.clientY;
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// Fire press event, if defined
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// Fire press event, if defined
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if (guac_touchscreen.onmousedown)
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if (guac_touchscreen.onmousedown)
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@@ -638,8 +642,8 @@ Guacamole.Mouse.Touchscreen = function(element) {
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var touch = e.touches[0];
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var touch = e.touches[0];
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// Update state
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// Update state
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guac_touchscreen.currentstate.x = touch.clientX;
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guac_touchscreen.currentState.x = touch.clientX;
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guac_touchscreen.currentstate.y = touch.clientY;
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guac_touchscreen.currentState.y = touch.clientY;
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// Fire movement event, if defined
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// Fire movement event, if defined
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if (guac_touchscreen.onmousemove)
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if (guac_touchscreen.onmousemove)
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