Re-license guacamole as MIT.
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@@ -1,3 +1,24 @@
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/*
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* Copyright (C) 2013 Glyptodon LLC
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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/**
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* Client UI root object.
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@@ -467,7 +488,6 @@ GuacUI.Client.OnScreenKeyboard = function() {
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GuacUI.Client.attachedClient.sendKeyEvent(0, keysym);
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};
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this.show = function() {
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// Show keyboard
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@@ -508,7 +528,6 @@ GuacUI.StateManager.registerComponent(
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GuacUI.Client.states.OSK
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);
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/*
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* Set initial state
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*/
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@@ -893,7 +912,6 @@ GuacUI.Client.attach = function(guac) {
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* Route document-level keyboard events to the client.
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*/
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var keyboard = new Guacamole.Keyboard(document);
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var show_keyboard_gesture_possible = true;
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