GUACAMOLE-232: Rely on recentKeysym for keyup only when the guessed key doesn't seem to actually be pressed.
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@@ -387,9 +387,13 @@ Guacamole.Keyboard = function Keyboard(element) {
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// If key is known from keyCode or DOM3 alone, use that
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// If key is known from keyCode or DOM3 alone, use that
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this.keysym = keysym_from_keycode(keyCode, location)
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this.keysym = keysym_from_keycode(keyCode, location)
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|| recentKeysym[keyCode]
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|| keysym_from_key_identifier(key, location); // keyCode is still more reliable for keyup when dead keys are in use
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|| keysym_from_key_identifier(key, location); // keyCode is still more reliable for keyup when dead keys are in use
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// Fall back to the most recently pressed keysym associated with the
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// keyCode if the inferred key doesn't seem to actually be pressed
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if (!guac_keyboard.pressed[this.keysym])
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this.keysym = recentKeysym[keyCode] || this.keysym;
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// Keyup is as reliable as it will ever be
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// Keyup is as reliable as it will ever be
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this.reliable = true;
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this.reliable = true;
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