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guacamole-client/guacamole/src/main/webapp/app/touch/directives/guacTouchPinch.js
T

207 lines
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JavaScript

/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/**
* A directive which allows handling of pinch gestures (pinch-to-zoom, for
* example) on a particular element.
*/
angular.module('touch').directive('guacTouchPinch', [function guacTouchPinch() {
return {
restrict: 'A',
link: function linkGuacTouchPinch($scope, $element, $attrs) {
/**
* Called when a pinch gesture begins, changes, or ends.
*
* @event
* @param {Boolean} inProgress
* Whether the gesture is currently in progress. This will
* always be true except when the gesture has ended, at which
* point one final call will occur with this parameter set to
* false.
*
* @param {Number} startLength
* The initial distance between the two touches of the
* pinch gesture, in pixels.
*
* @param {Number} currentLength
* The current distance between the two touches of the
* pinch gesture, in pixels.
*
* @param {Number} centerX
* The current X coordinate of the center of the pinch gesture.
*
* @param {Number} centerY
* The current Y coordinate of the center of the pinch gesture.
*
* @return {Boolean}
* false if the default action of the touch event should be
* prevented, any other value otherwise.
*/
var guacTouchPinch = $scope.$eval($attrs.guacTouchPinch);
/**
* The element which will register the pinch gesture.
*
* @type Element
*/
var element = $element[0];
/**
* The starting pinch distance, or null if the gesture has not yet
* started.
*
* @type Number
*/
var startLength = null;
/**
* The current pinch distance, or null if the gesture has not yet
* started.
*
* @type Number
*/
var currentLength = null;
/**
* The X coordinate of the current center of the pinch gesture.
*
* @type Number
*/
var centerX = 0;
/**
* The Y coordinate of the current center of the pinch gesture.
* @type Number
*/
var centerY = 0;
/**
* Given a touch event, calculates the distance between the first
* two touches in pixels.
*
* @param {TouchEvent} e
* The touch event to use when performing distance calculation.
*
* @return {Number}
* The distance in pixels between the first two touches.
*/
var pinchDistance = function pinchDistance(e) {
var touchA = e.touches[0];
var touchB = e.touches[1];
var deltaX = touchA.clientX - touchB.clientX;
var deltaY = touchA.clientY - touchB.clientY;
return Math.sqrt(deltaX*deltaX + deltaY*deltaY);
};
/**
* Given a touch event, calculates the center between the first two
* touches in pixels, returning the X coordinate of this center.
*
* @param {TouchEvent} e
* The touch event to use when performing center calculation.
*
* @return {Number}
* The X coordinate of the center of the first two touches.
*/
var pinchCenterX = function pinchCenterX(e) {
var touchA = e.touches[0];
var touchB = e.touches[1];
return (touchA.clientX + touchB.clientX) / 2;
};
/**
* Given a touch event, calculates the center between the first two
* touches in pixels, returning the Y coordinate of this center.
*
* @param {TouchEvent} e
* The touch event to use when performing center calculation.
*
* @return {Number}
* The Y coordinate of the center of the first two touches.
*/
var pinchCenterY = function pinchCenterY(e) {
var touchA = e.touches[0];
var touchB = e.touches[1];
return (touchA.clientY + touchB.clientY) / 2;
};
// When there are exactly two touches, monitor the distance between
// them, firing zoom events as appropriate
element.addEventListener("touchmove", function pinchTouchMove(e) {
if (e.touches.length === 2) {
// Calculate current zoom level
currentLength = pinchDistance(e);
// Calculate center
centerX = pinchCenterX(e);
centerY = pinchCenterY(e);
// Init start length if pinch is not in progress
if (!startLength)
startLength = currentLength;
// Notify of pinch status
if (guacTouchPinch) {
$scope.$apply(function pinchChanged() {
if (guacTouchPinch(true, startLength, currentLength, centerX, centerY) === false)
e.preventDefault();
});
}
}
}, false);
// Reset monitoring and fire end event when done
element.addEventListener("touchend", function pinchTouchEnd(e) {
if (startLength && e.touches.length < 2) {
// Notify of pinch end
if (guacTouchPinch) {
$scope.$apply(function pinchComplete() {
if (guacTouchPinch(false, startLength, currentLength, centerX, centerY) === false)
e.preventDefault();
});
}
startLength = null;
}
}, false);
}
};
}]);