Shadow mode: Housecarl beside the firewall in force, changing nothing
shadow.enabled in housecarl.yaml loads Housecarl's ruleset so that it blocks, rejects and translates nothing: drops and rejects count and accept (an accept only ends Housecarl's chain), policies accept and log what they would drop, NAT only counts, MSS clamping and the flowtable are left out, and raw rules that do more than accept, drop or reject are left out with a warning. Comments mark what would happen ([would drop]). Filter chains run after the other firewall's (+10) or before (-10); NAT chains always first. Every change is checked by nftables in both forms. No probation; takeovers and closing connections are refused. The boot fallback filters nothing. internal/tablewatch puts the table back after a flush ruleset. Mode in status, healthz, whoami, the web UI, the log and the tracer; hc ruleset --enforcing. docs/shadow.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -194,8 +194,21 @@ func (t *Tracer) Line(line string) {
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}
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}
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// decide notes a packet's fate: the first drop (or reject) ends it.
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// wouldRe finds shadow mode's marker in a rule's comment (render.Would):
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// "[would drop]", "[would reject]".
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var wouldRe = regexp.MustCompile(`"hc:\S+ \[would (drop|reject)\]|"\[would (drop|reject)\]`)
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// decide notes a packet's fate: the first drop (or reject) ends it. In
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// shadow mode Housecarl's rules accept what they would drop: that is
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// noted apart, and decides nothing.
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func decide(p *api.TracePacket, s api.TraceStep) {
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if s.Kind == "rule" && wouldRe.MatchString(s.Rule) {
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if p.WouldDrop == nil && p.Verdict != "dropped" {
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step := s
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p.WouldDrop = &step
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}
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return
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}
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if p.Verdict == "dropped" {
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return
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}
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