Different blocking for different devices: steps and client groups

Client groups put devices (addresses, networks, or ACLs of them) at a
blocking step: off (only your rules), normal (the default), or steps
added above it, each including the lists of the steps below. Lists
start at a step. In each view, a gate policy zone in front of a step's
lists lets the devices below that step through (rpz-client-ip triggers
with rpz-passthru), so every list is still loaded once. The IPv6 part
of a gate leaves the IPv4-mapped range out: named matches IPv4 clients
as ::ffff:a.b.c.d.

Web UI: a Devices panel on the Blocking page and a step on each list.
CLI: jarl block step, jarl block group, jarl blocklist --step. API:
/blocking/steps, /blocking/groups. Database schema 8.

Also: copying the state kept empty lists as empty (not nil), so
reverting a changeset no longer adds restore operations for unchanged
blocklists, rules and views.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
adamandClaude Opus 5.5 committed 2026-10-11 21:33:16 +01:00
1 parent 5b8f681e2a
commit 76aaaf3ef5
33 files changed
+2096 -55

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+10 -4
View File
@@ -335,7 +335,9 @@ func (l *limitedReader) Read(p []byte) (int, error) {
// CheckBlocking reports, for every view with blocking, whether name is
// blocked or allowed there, and by which rule or list. It looks names up
// the way named does: rules first, then the lists in order.
// the way named does: rules first, then the lists in order. The answer is
// for clients at the normal step; a list of a higher step that blocks the
// name says so (Match.Step), and clients at step off skip every list.
func (e *Engine) CheckBlocking(st *model.State, name string) ([]blocking.Match, error) {
n, err := blocking.NormalizeName(name)
if err != nil {
@@ -349,8 +351,8 @@ func (e *Engine) CheckBlocking(st *model.State, name string) ([]blocking.Match,
out = append(out, blocking.Match{View: z.View, Result: "none"})
cur = &out[len(out)-1]
}
if cur.Result != "none" {
continue // an earlier zone decided
if cur.Result != "none" || z.IsGate() {
continue // an earlier zone decided, or a gate (it never blocks)
}
if z.ListID == 0 {
owner, act, ok := blocking.MatchRules(blocking.RuleEntries(render.ViewRules(st, z.ViewID)), n)
@@ -372,7 +374,11 @@ func (e *Engine) CheckBlocking(st *model.State, name string) ([]blocking.Match,
feeds[z.File] = entry
}
if entry != "" {
cur.Result, cur.Entry, cur.List = "blocked", entry, st.Blocklists[z.ListID].Name
b := st.Blocklists[z.ListID]
cur.Result, cur.Entry, cur.List = "blocked", entry, b.Name
if b.StepID != model.StepNormal {
cur.Step = st.StepName(b.StepID)
}
}
}
return out, nil