Fix movement calculations.
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@@ -849,8 +849,8 @@ Guacamole.Mouse.Touchscreen = function(element) {
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*/
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function move_mouse(x, y) {
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guac_touchscreen.currentState.fromClientPosition(element, x, y);
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if (guac_touchscreen.onmousemove)
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guac_touchscreen.onmousemove(guac_touchscreen.currentState);
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if (guac_touchscreen.onmousemove)
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guac_touchscreen.onmousemove(guac_touchscreen.currentState);
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}
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/**
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@@ -864,8 +864,9 @@ Guacamole.Mouse.Touchscreen = function(element) {
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*/
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function finger_moved(e) {
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var touch = e.touches[0] || e.changedTouches[0];
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return Math.abs(touch.clientX - gesture_start_x) >= guac_touchscreen.clickMoveThreshold
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&& Math.abs(touch.clientY - gesture_start_y) >= guac_touchscreen.clickMoveThreshold;
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var delta_x = touch.clientX - gesture_start_x;
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var delta_y = touch.clientY - gesture_start_y;
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return Math.sqrt(delta_x*delta_x + delta_y*delta_y) >= guac_touchscreen.clickMoveThreshold;
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}
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/**
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