Do not use false to mark unpressed - just delete entry.
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@@ -238,8 +238,7 @@ Guacamole.Keyboard = function(element) {
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/**
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* The state of every key, indexed by keysym. If a particular key is
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* pressed, the value of pressed for that keysym will be true. If a key
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* is not currently pressed, the value for that keysym may be false or
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* undefined.
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* is not currently pressed, it will not be defined.
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*/
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this.pressed = {};
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@@ -341,7 +340,7 @@ Guacamole.Keyboard = function(element) {
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function sendKeyReleased(keysym) {
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// Mark key as released
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guac_keyboard.pressed[keysym] = false;
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delete guac_keyboard.pressed[keysym];
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// Send key event
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if (keysym != null && guac_keyboard.onkeyup)
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